<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1003999502303547646</id><updated>2011-12-07T11:32:53.686-08:00</updated><title type='text'>Sexy Videogame Developerland</title><subtitle type='html'>Because making video games is hot.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://sexyvideogamedeveloperland.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://sexyvideogamedeveloperland.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>SVGL</name><uri>http://www.blogger.com/profile/01255708263722096867</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_SESD50uzzPQ/TRvtQNK3tbI/AAAAAAAADTo/YYHAkOEgSS8/S220/163440_10150360403590717_846835716_16376133_6226407_n.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>21</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1003999502303547646.post-4195182179474550912</id><published>2008-12-29T09:52:00.000-08:00</published><updated>2008-12-29T09:54:15.174-08:00</updated><title type='text'>Stephan Carmigiani</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UnuJggGafJI/SVkOuumOYFI/AAAAAAAAABM/ZZYsE6uYFWU/s1600-h/Stefffffffffffff.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 194px;" src="http://4.bp.blogspot.com/_UnuJggGafJI/SVkOuumOYFI/AAAAAAAAABM/ZZYsE6uYFWU/s200/Stefffffffffffff.jpg" alt="" id="BLOGGER_PHOTO_ID_5285271833641115730" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;Name&lt;/span&gt;. Steff Carmignani&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Job Title:&lt;/span&gt; Level Designer&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Company:&lt;/span&gt; Eidos&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Projects:&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Rainbow 6 Vegas, Splinter Cell&lt;/span&gt;, etc etc. Currently working on &lt;i&gt;Deus Ex 3&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Why I Am A Game Industry Rockstar:&lt;/span&gt; I'm very short tempered, impolite, enjoy the "crunch time periods madness" more than anybody else on the prod., and deeply in love with video games.&lt;br /&gt;&lt;i&gt;NOTE: I'm not always angry and yelling at people...that was just for the picture I swear...&lt;/i&gt;&lt;br /&gt;&lt;span style="color:#888888;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1003999502303547646-4195182179474550912?l=sexyvideogamedeveloperland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/4195182179474550912'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/4195182179474550912'/><link rel='alternate' type='text/html' href='http://sexyvideogamedeveloperland.blogspot.com/2008/12/stephan-carmigiani.html' title='Stephan Carmigiani'/><author><name>Site Admin</name><uri>http://www.blogger.com/profile/13210692460202868964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_UnuJggGafJI/SVkOuumOYFI/AAAAAAAAABM/ZZYsE6uYFWU/s72-c/Stefffffffffffff.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1003999502303547646.post-2381555175364381386</id><published>2008-12-29T09:50:00.000-08:00</published><updated>2008-12-29T09:52:40.538-08:00</updated><title type='text'>Sean Davies</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UnuJggGafJI/SVkOWTEanfI/AAAAAAAAABE/N5X6THY_9MY/s1600-h/faceprof.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 150px; height: 200px;" src="http://3.bp.blogspot.com/_UnuJggGafJI/SVkOWTEanfI/AAAAAAAAABE/N5X6THY_9MY/s200/faceprof.jpg" alt="" id="BLOGGER_PHOTO_ID_5285271413934693874" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:100%;"&gt;&lt;span&gt;&lt;span style="font-weight: bold;"&gt;Name&lt;/span&gt;: Sean  Davies&lt;/span&gt;&lt;/span&gt;  &lt;div  style="font-family:georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Job  Title&lt;/span&gt;: Rabid Code Ape / Cat  Herder&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;  &lt;div  style="font-family:georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Company&lt;/span&gt;: Sumo Digital  Ltd&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;  &lt;div  style="font-family:georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Projects&lt;/span&gt;: O&lt;span style="font-style: italic;"&gt;utrun 2 Coast To  Coast, Virtua Tennis 3, Sega Superstars Tennis, Superman: Shadow of Apokolips,  MIB: Crashdown&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;  &lt;div  style="font-family:georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span&gt;&lt;span style="font-weight: bold;"&gt;Why I am a Games  industry Rockstar&lt;/span&gt;: Pah, Sean hate  workshy "Rockstar". What rockstar know about work 2 80 hour weeks separate only  by 10 hour happy booze time? Sean smash puny rockstar, steal rockstar  boozes, pleasure rockstar womenfolks and still be in office for 9 for FINISH THE  GAME!!!&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1003999502303547646-2381555175364381386?l=sexyvideogamedeveloperland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/2381555175364381386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/2381555175364381386'/><link rel='alternate' type='text/html' href='http://sexyvideogamedeveloperland.blogspot.com/2008/12/sean-davies.html' title='Sean Davies'/><author><name>Site Admin</name><uri>http://www.blogger.com/profile/13210692460202868964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_UnuJggGafJI/SVkOWTEanfI/AAAAAAAAABE/N5X6THY_9MY/s72-c/faceprof.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1003999502303547646.post-7223768312115234223</id><published>2008-12-02T09:06:00.000-08:00</published><updated>2008-12-02T09:41:55.639-08:00</updated><title type='text'>Pascal Bélanger</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UnuJggGafJI/STVr-hWTY_I/AAAAAAAAAA0/baJVk0BuXmE/s1600-h/pascal.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 150px; height: 200px;" src="http://1.bp.blogspot.com/_UnuJggGafJI/STVr-hWTY_I/AAAAAAAAAA0/baJVk0BuXmE/s200/pascal.jpg" alt="" id="BLOGGER_PHOTO_ID_5275241260382381042" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;Name.&lt;/strong&gt; Pascal Bélanger&lt;br /&gt;&lt;div style="font-family: georgia;"&gt;&lt;br /&gt;&lt;strong&gt;Job Title:&lt;/strong&gt; Lead  Assistant Quality Control Tester&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Company:&lt;/strong&gt;  Ubisoft  Montreal&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Projects:&lt;/strong&gt; &lt;span style="font-style:italic;"&gt;Assassin's Creed, Rainbow Six Vegas 2,  Far Cry 2&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;Why I Am A Game Industry Rockstar:&lt;/strong&gt; &lt;span  lang="EN-CA" style="font-size:12;"&gt;&lt;span style="font-size:100%;"&gt;Because I play guitar, obviously. ;P No, seriously... Because  I do one of the most looked down on -- and at the same time, one of the most important -- jobs of the industry.  Good testers never really play the game until the job  is finished.  It's true that a part of the job can be performed by people  not necessarily knowing what they do.  But a big part of the job is done by  people who do know what the industry is all about.  People who can  understand the way a game is done and what problems may emerge during its  creation. People who can identify and explain in a clear way the, often out of  this world, issues they observe. Finally, whatever great innovation or  intentions the creators have, if the game is full of bugs, it's going to be  rejected by the community.  I intend to eventually become part of the  production world, as a game writer if possible, but the lack of such  position makes it hard to achieve.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1003999502303547646-7223768312115234223?l=sexyvideogamedeveloperland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/7223768312115234223'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/7223768312115234223'/><link rel='alternate' type='text/html' href='http://sexyvideogamedeveloperland.blogspot.com/2008/12/pascal-blanger.html' title='Pascal Bélanger'/><author><name>Site Admin</name><uri>http://www.blogger.com/profile/13210692460202868964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UnuJggGafJI/STVr-hWTY_I/AAAAAAAAAA0/baJVk0BuXmE/s72-c/pascal.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1003999502303547646.post-1554772884606265471</id><published>2008-11-30T11:49:00.001-08:00</published><updated>2008-11-30T11:50:46.158-08:00</updated><title type='text'>Eddie Oliva</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_SESD50uzzPQ/STLue6fwwBI/AAAAAAAACqc/tk5YmGVQRjg/s1600-h/edgard.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 152px;" src="http://4.bp.blogspot.com/_SESD50uzzPQ/STLue6fwwBI/AAAAAAAACqc/tk5YmGVQRjg/s200/edgard.jpg" alt="" id="BLOGGER_PHOTO_ID_5274540328470233106" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;Name&lt;/span&gt;. Eddie O. Oliva&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Job Title:&lt;/span&gt; Level Designer&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Company:&lt;/span&gt; Ubihard Montreal :P &lt;em&gt;(past)&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Projects:&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Rainbow Six Vegas, Rainbow Six Vegas 2&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Why I Am A Game Industry Rockstar:&lt;/span&gt; Rockstar? Hardly! I still feel like a kid in a candy store every time I go to work on something.  I still wanna go to E3 someday (the good one dammit!!! with hookers and blackjack) I hope to shake Kojima's hand again and act like a giddy school girl! I dream to become an Industry Rockstar only to have quotes that get fanboys riled up on Kotaku, and somewhere in between to work my way to marry Leigh Alexander ;) [&lt;span style="font-weight: bold;"&gt;Ed's note&lt;/span&gt;: &lt;span style="font-style: italic;"&gt;No, I did not pay him to say this, I promise!!!&lt;/span&gt;]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1003999502303547646-1554772884606265471?l=sexyvideogamedeveloperland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/1554772884606265471'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/1554772884606265471'/><link rel='alternate' type='text/html' href='http://sexyvideogamedeveloperland.blogspot.com/2008/11/eddie-oliva.html' title='Eddie Oliva'/><author><name>SVGL</name><uri>http://www.blogger.com/profile/01255708263722096867</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_SESD50uzzPQ/TRvtQNK3tbI/AAAAAAAADTo/YYHAkOEgSS8/S220/163440_10150360403590717_846835716_16376133_6226407_n.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_SESD50uzzPQ/STLue6fwwBI/AAAAAAAACqc/tk5YmGVQRjg/s72-c/edgard.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1003999502303547646.post-849080149951864189</id><published>2008-11-30T11:41:00.001-08:00</published><updated>2008-11-30T11:44:36.345-08:00</updated><title type='text'>Greg Kostikyan</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UnuJggGafJI/STLtEAsdFBI/AAAAAAAAAAs/97NzBPlC6eE/s1600-h/obeycostik.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 151px; height: 200px;" src="http://2.bp.blogspot.com/_UnuJggGafJI/STLtEAsdFBI/AAAAAAAAAAs/97NzBPlC6eE/s200/obeycostik.jpg" alt="" id="BLOGGER_PHOTO_ID_5274538766765986834" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;Name&lt;/span&gt;: Greg Costikyan, a.k.a Designer X&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Job Title&lt;/span&gt;: Game geek&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Projects&lt;/span&gt;: &lt;span style="font-style: italic;"&gt;Paranoia, Evolution&lt;/span&gt;, a slew of others; ludography at &lt;a href="http://www.costik.com/ludograf.html" target="_blank"&gt;http://www.costik.com/&lt;wbr&gt;ludograf.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Why I Am A Game Industry Rockstar:&lt;/span&gt; I am not. Anyone who thinks they are a rockstar, including, say, platinum-selling rock and roll recording artists, deserves a couple of decades of abject failure to teach them the virtues of humility (and will probably get it). I like to think of myself as the &lt;a href="http://www.escapistmagazine.com/articles/view/issues/issue_8/50-Death-to-the-Games-Industry-Part-I"&gt;annoying mosquito buzz&lt;/a&gt;&lt;a href="http://www.escapistmagazine.com/articles/view/issues/issue_8/50-Death-to-the-Games-Industry-Part-I"&gt; &lt;/a&gt;in the ear canal of the game industry. I have designed a number of  games that don't suck, along with a fair number that do. I always strive for non-suckiness, but do not always achieve it which, frankly, is about all anyone can say. It perturbs me that the game industry as a whole prizes things like risk reduction and bankable IP over things that don't suck, because that sucks. At present, I design at the fringes of the industry, things like social network and board games, while running a &lt;a href="http://manifestogames.com/"&gt;quixotic venture&lt;/a&gt; to draw attention to independent games and trying to find &lt;a href="http://playthisthing.com/"&gt;games that don't suck&lt;/a&gt; to blog about. Also, I cook dinner for my family every night, and occasionally write science fiction.&lt;br /&gt;&lt;br /&gt;[&lt;span style="font-weight: bold;"&gt;Art of Greg by Derek Yu.&lt;/span&gt;]&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1003999502303547646-849080149951864189?l=sexyvideogamedeveloperland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/849080149951864189'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/849080149951864189'/><link rel='alternate' type='text/html' href='http://sexyvideogamedeveloperland.blogspot.com/2008/11/greg-kostikyan.html' title='Greg Kostikyan'/><author><name>Site Admin</name><uri>http://www.blogger.com/profile/13210692460202868964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_UnuJggGafJI/STLtEAsdFBI/AAAAAAAAAAs/97NzBPlC6eE/s72-c/obeycostik.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1003999502303547646.post-8947629018584256697</id><published>2008-11-30T11:38:00.000-08:00</published><updated>2008-11-30T11:40:24.113-08:00</updated><title type='text'>Ricardo Gonzales</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UnuJggGafJI/STLsG494v_I/AAAAAAAAAAk/Zyeu2nT-_IA/s1600-h/RicardoGonzalez.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 150px; height: 200px;" src="http://4.bp.blogspot.com/_UnuJggGafJI/STLsG494v_I/AAAAAAAAAAk/Zyeu2nT-_IA/s200/RicardoGonzalez.jpg" alt="" id="BLOGGER_PHOTO_ID_5274537716719599602" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;Name&lt;/strong&gt;: Ricardo Gonzalez a.k.a. socrates200X&lt;br /&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span&gt;&lt;strong&gt;Position&lt;/strong&gt;: Programming, scripting, international espionage, it all boils down to the same thing.  (whips off glasses) Danger.  That's my job, my life, my &lt;em&gt;raison d'etré&lt;/em&gt;.  Also, code documentation and review.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;  &lt;div&gt;&lt;span&gt;&lt;strong&gt;Company&lt;/strong&gt;: Bethesda Softworks&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span&gt;&lt;strong&gt;Projects&lt;/strong&gt;: &lt;span style="font-style: italic;"&gt;Fallout 3&lt;/span&gt;, main game and DLC&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span&gt;&lt;strong&gt;Qualifications for Rock Star status / benefits&lt;/strong&gt;: First, I have excellent grammar and pride myself on being an agreeable travel companion.  Two, I'm a confident and competent coder who's always open to constructive criticism and general improvement.  Reason the third, I have a keen interest in clocks, specifically how they exemplify man's reckoning with time.  Theoretical con, but actual pro: I enjoy well-crafted puns.  Lastly, I hold the following subjects in high regard and will work toward bringing them into your life: Chipotle, self- and other-deprecating humor, contemplative moods, comfy chairs, and, where necessary, proper posture and posturing.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1003999502303547646-8947629018584256697?l=sexyvideogamedeveloperland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/8947629018584256697'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/8947629018584256697'/><link rel='alternate' type='text/html' href='http://sexyvideogamedeveloperland.blogspot.com/2008/11/ricardo-gonzales.html' title='Ricardo Gonzales'/><author><name>Site Admin</name><uri>http://www.blogger.com/profile/13210692460202868964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_UnuJggGafJI/STLsG494v_I/AAAAAAAAAAk/Zyeu2nT-_IA/s72-c/RicardoGonzalez.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1003999502303547646.post-4390659092355468862</id><published>2008-11-30T11:34:00.000-08:00</published><updated>2008-11-30T11:37:44.569-08:00</updated><title type='text'>Dan Paladin</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UnuJggGafJI/STLrd6-xHYI/AAAAAAAAAAc/LxxZy2HdAIY/s1600-h/danpaladin.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 168px;" src="http://1.bp.blogspot.com/_UnuJggGafJI/STLrd6-xHYI/AAAAAAAAAAc/LxxZy2HdAIY/s200/danpaladin.jpg" alt="" id="BLOGGER_PHOTO_ID_5274537012885527938" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;Name:&lt;/span&gt; dan paladin&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Job Title: &lt;/span&gt;art sultan&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Company:&lt;/span&gt; the behemoth&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Projects:&lt;/span&gt; &lt;span style="font-style: italic;"&gt;alien hominid, castle crashers&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Why I am a game industry rockstar:&lt;/span&gt;  i'm pretty great.  well.. i'm just being modest when i say that.  i am really really great.  just like kanye west!   you see, when people look back on history they will skim right over abraham lincoln or thomas edison and go straight to kanye west or dan paladin.  i make history.  it's just that simple.  basically, if you take a million people and then add me i will automatically shine so much with sexiness that you won't even notice there are a million people hanging around.  it's not that other people can't be sexy or anything.. anyway, i'm pretty surprised there aren't all that many statues of me yet but i figure it is because it takes a long time to get these features just right.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1003999502303547646-4390659092355468862?l=sexyvideogamedeveloperland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/4390659092355468862'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/4390659092355468862'/><link rel='alternate' type='text/html' href='http://sexyvideogamedeveloperland.blogspot.com/2008/11/dan-paladin.html' title='Dan Paladin'/><author><name>Site Admin</name><uri>http://www.blogger.com/profile/13210692460202868964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UnuJggGafJI/STLrd6-xHYI/AAAAAAAAAAc/LxxZy2HdAIY/s72-c/danpaladin.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1003999502303547646.post-7820105770038146124</id><published>2008-11-30T11:33:00.000-08:00</published><updated>2008-11-30T11:34:52.651-08:00</updated><title type='text'>Del</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UnuJggGafJI/STLq1GjwyiI/AAAAAAAAAAU/hAQzIHSozRo/s1600-h/del.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 200px;" src="http://1.bp.blogspot.com/_UnuJggGafJI/STLq1GjwyiI/AAAAAAAAAAU/hAQzIHSozRo/s320/del.jpg" alt="" id="BLOGGER_PHOTO_ID_5274536311618849314" border="0" /&gt;&lt;/a&gt;&lt;strong&gt;Name&lt;/strong&gt;: Del&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt;&lt;strong&gt;Job Title&lt;/strong&gt;: Games Designer&lt;br /&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt;&lt;strong&gt;Company&lt;/strong&gt;: Gusto Games Ltd.&lt;/div&gt;  &lt;div&gt;&lt;strong&gt;Projects&lt;/strong&gt;: &lt;a href="http://www1.skillground.com/sg/gameLanding.do?game_id=5" target="_blank"&gt;UTour&lt;/a&gt; (PC)&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.globalplaygolf.com/web/home/" target="_blank"&gt;Global Play Golf&lt;/a&gt; (Simulator system)&lt;/div&gt; &lt;div&gt;&lt;a href="http://www.ispyvideogames.com/" target="_blank"&gt;Ultimate iSpy (Wii)&lt;/a&gt;&lt;/div&gt; &lt;div&gt;Several unannounced titles in development (not all of them GOLF!!)&lt;br /&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt;&lt;strong&gt;Why I Am A Game Industry Rockstar&lt;/strong&gt;: I love my job!  I spent many years getting ready for a Games Design position and now that I've got one, I wallow in it like Keith Richards in a lipstick-lesbian-run cocaine factory.  I'm only just getting into my flow right now and it's wonderful to have people coming up to you and knowing that they look to you for design decisions.  It's a lot of work, A LOT OF WORK, but how else do you expect dreams to turn out?  I'm a electrical engineeing graduate who gave it all up for a chance at the big time.  I've worked through a Masters in Computer Game Technology (what sort of a postgrad is that?!!) and 3 years in Sony QA, hitting up some heavy parties and working on some huge games as both Tester and Lead).  I've put in the hard work and now I'm putting in the fun work.  RAWK!!&lt;/div&gt;  &lt;div&gt; &lt;/div&gt; &lt;div&gt;Plus, i've got hella good hair.  ;)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1003999502303547646-7820105770038146124?l=sexyvideogamedeveloperland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/7820105770038146124'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/7820105770038146124'/><link rel='alternate' type='text/html' href='http://sexyvideogamedeveloperland.blogspot.com/2008/11/del.html' title='Del'/><author><name>Site Admin</name><uri>http://www.blogger.com/profile/13210692460202868964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UnuJggGafJI/STLq1GjwyiI/AAAAAAAAAAU/hAQzIHSozRo/s72-c/del.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1003999502303547646.post-3302612209358762611</id><published>2008-11-30T11:30:00.000-08:00</published><updated>2008-11-30T11:33:13.501-08:00</updated><title type='text'>Edwin DeNicholas</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UnuJggGafJI/STLqWklV94I/AAAAAAAAAAM/nhr7tWFSyyU/s1600-h/edwin.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 158px; height: 200px;" src="http://4.bp.blogspot.com/_UnuJggGafJI/STLqWklV94I/AAAAAAAAAAM/nhr7tWFSyyU/s200/edwin.jpg" alt="" id="BLOGGER_PHOTO_ID_5274535787102599042" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;Name:&lt;/span&gt; Edwin DeNicholas&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Job Title:&lt;/span&gt; Compliance QA Specialist&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Company:&lt;/span&gt; Currently THQ Inc. Previously, producer at Midway Games (Los Angeles) and before that Paradox Development&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Projects:&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Red Faction Guerrilla&lt;/span&gt; (upcoming), &lt;span style="font-style: italic;"&gt;Saints Row 2, Smackdown vs. Raw 2009, Mortal Kombat Shaolin Monks, Backyard Wrestling 1 &amp;amp; 2, X-Men Next Dimension&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Why I Am A Game Industry Rockstar: &lt;/span&gt;In a previous incarnation I worked as a game producer. I realized that was not the path of the righteous and now abide as a compliance QA specialist. All THQ titles destined for a Sony platform will at some point or another cross my desk, where they will be scrubbed clean of TRC violations. I aim to eventually work as a programmer, and once financially fit, become an independent to create the game I've been dreaming of since I was young. It will, of course, be 2d. Long live the 8-bit era!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1003999502303547646-3302612209358762611?l=sexyvideogamedeveloperland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/3302612209358762611'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/3302612209358762611'/><link rel='alternate' type='text/html' href='http://sexyvideogamedeveloperland.blogspot.com/2008/11/edwin-denicholas.html' title='Edwin DeNicholas'/><author><name>Site Admin</name><uri>http://www.blogger.com/profile/13210692460202868964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_UnuJggGafJI/STLqWklV94I/AAAAAAAAAAM/nhr7tWFSyyU/s72-c/edwin.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1003999502303547646.post-5277737970907900518</id><published>2008-11-24T14:01:00.000-08:00</published><updated>2008-11-24T15:14:53.654-08:00</updated><title type='text'>Erik J. Caponi</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SESD50uzzPQ/SSsl-M5oDBI/AAAAAAAACp8/XwhN0zuCHww/s1600-h/erik.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 150px; height: 200px;" src="http://2.bp.blogspot.com/_SESD50uzzPQ/SSsl-M5oDBI/AAAAAAAACp8/XwhN0zuCHww/s200/erik.jpg" alt="" id="BLOGGER_PHOTO_ID_5272349539312339986" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;Name&lt;/span&gt;. Erik J. Caponi&lt;br /&gt;&lt;div  style="font-family:georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="word-spacing: 0px; text-transform: none; color: rgb(51, 51, 51); text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; text-align: left;"&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Job Title:&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;span&gt;Game  Designer&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Company:&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;span&gt;Bethesda  Game Studios&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Projects:&lt;/span&gt;&lt;span&gt; &lt;span&gt;Current --  Well, that would be telling, wouldn't it? Past -- &lt;span style="font-style: italic;"&gt;Fallout 3, Elder Scrolls:  Oblivion, Elder Scrolls: Shivering Isles, Elder Scrolls: Knights of the Nine,  The Matrix Online&lt;/span&gt;, and a bunch of things that never saw the light of  day.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Why I Am A Game Industry  Rockstar:&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;span&gt;My goal is to become the Ernest Hemingway of game  design. I've already got the drinking problem and the six-toed cat, so I think  I'm well on my way.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1003999502303547646-5277737970907900518?l=sexyvideogamedeveloperland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/5277737970907900518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/5277737970907900518'/><link rel='alternate' type='text/html' href='http://sexyvideogamedeveloperland.blogspot.com/2008/11/erik-caponi.html' title='Erik J. Caponi'/><author><name>SVGL</name><uri>http://www.blogger.com/profile/01255708263722096867</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_SESD50uzzPQ/TRvtQNK3tbI/AAAAAAAADTo/YYHAkOEgSS8/S220/163440_10150360403590717_846835716_16376133_6226407_n.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_SESD50uzzPQ/SSsl-M5oDBI/AAAAAAAACp8/XwhN0zuCHww/s72-c/erik.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1003999502303547646.post-5150893047054838302</id><published>2008-11-22T13:03:00.000-08:00</published><updated>2008-11-22T14:32:46.411-08:00</updated><title type='text'>Steve Gaynor</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_SESD50uzzPQ/SSh0BdEIKGI/AAAAAAAACpU/d_DHsWcFBJs/s1600-h/steve.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 150px; height: 200px;" src="http://4.bp.blogspot.com/_SESD50uzzPQ/SSh0BdEIKGI/AAAAAAAACpU/d_DHsWcFBJs/s200/steve.png" alt="" id="BLOGGER_PHOTO_ID_5271590932167796834" border="0" /&gt;&lt;/a&gt;&lt;b&gt;Name: &lt;/b&gt;Steve Gaynor&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Title: &lt;/b&gt;Designer&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Projects: &lt;/b&gt;&lt;br /&gt;Fullbright, a design blog: &lt;a href="http://fullbright.blogspot.com/" target="_blank"&gt;http://fullbright.blogspot.com&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;FEAR: Perseus Mandate&lt;/span&gt;, TimeGate Studios&lt;br /&gt;&lt;span style="font-style: italic;"&gt;BioShock 2&lt;/span&gt; (upcoming,) 2K Marin&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Why am I an industry rock star? &lt;/b&gt;It's safe to say that I'm not, but I believe that having an obnoxious file photo like the above is an important first step towards industry infamy.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;How I got into game design:&lt;/b&gt; After I finished my Sculpture degree, I went into QA since I knew I wanted to get into the games industry but had no marketable skills. After hours I was making FEAR maps using the free level editing tools that had been released. I entered my maps into some contests and eventually moved to Texas to work on an expansion for FEAR. After shipping it I met some 2K folks at GDC and moved back to San Francisco to work on BioShock 2... and here I am!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1003999502303547646-5150893047054838302?l=sexyvideogamedeveloperland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/5150893047054838302'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/5150893047054838302'/><link rel='alternate' type='text/html' href='http://sexyvideogamedeveloperland.blogspot.com/2008/11/steve-gaynor.html' title='Steve Gaynor'/><author><name>SVGL</name><uri>http://www.blogger.com/profile/01255708263722096867</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_SESD50uzzPQ/TRvtQNK3tbI/AAAAAAAADTo/YYHAkOEgSS8/S220/163440_10150360403590717_846835716_16376133_6226407_n.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_SESD50uzzPQ/SSh0BdEIKGI/AAAAAAAACpU/d_DHsWcFBJs/s72-c/steve.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1003999502303547646.post-5476518572847847994</id><published>2008-11-21T21:45:00.000-08:00</published><updated>2008-11-22T08:16:14.399-08:00</updated><title type='text'>Clayton Hughes</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SESD50uzzPQ/SSefYwnxjtI/AAAAAAAACo8/Rh6Sd4Ybf34/s1600-h/clayton.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 214px; height: 320px;" src="http://2.bp.blogspot.com/_SESD50uzzPQ/SSefYwnxjtI/AAAAAAAACo8/Rh6Sd4Ybf34/s320/clayton.jpg" alt="" id="BLOGGER_PHOTO_ID_5271357136577859282" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;Name&lt;/span&gt;:   Clayton Hughes&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Job Title&lt;/span&gt;:  Audio/Software Support Engineer&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Company&lt;/span&gt;:  Nintendo of America&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Projects&lt;/span&gt;:  Developer Tools/Libraries/Conferences&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Why I Am A Game Industry Rockstar: &lt;/span&gt;I omit the subject of a sentence as often as possible.  This works best when it's subconscious.  I refuse to sit in any one seat during recurring meetings, because I'm too cool to stay pinned down.  Let's pretend this sentence is something pretentious about materialism or comfort or society  (the truth of the matter is that there's nowhere for me to sit).  I've instituted a very strict policy of "ice cream time" at work, which occurs exactly 30 minutes before a weekly meeting.  We drum up a small posse and trek across two buildings and a sky bridge to the ice cream vending machine in the complete opposite corner of everything from our department.  My wedding included &lt;span style="font-style: italic;"&gt;Guitar Hero&lt;/span&gt; (oh, if &lt;span style="font-style: italic;"&gt;Rock Band&lt;/span&gt; would have been available!) and pirate outfits.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1003999502303547646-5476518572847847994?l=sexyvideogamedeveloperland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/5476518572847847994'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/5476518572847847994'/><link rel='alternate' type='text/html' href='http://sexyvideogamedeveloperland.blogspot.com/2008/11/clayton-hughes.html' title='Clayton Hughes'/><author><name>SVGL</name><uri>http://www.blogger.com/profile/01255708263722096867</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_SESD50uzzPQ/TRvtQNK3tbI/AAAAAAAADTo/YYHAkOEgSS8/S220/163440_10150360403590717_846835716_16376133_6226407_n.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_SESD50uzzPQ/SSefYwnxjtI/AAAAAAAACo8/Rh6Sd4Ybf34/s72-c/clayton.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1003999502303547646.post-3233369492996409979</id><published>2008-11-20T23:30:00.000-08:00</published><updated>2008-12-02T09:13:18.471-08:00</updated><title type='text'>Fred Zeleny</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_SESD50uzzPQ/SSRMUbPk4wI/AAAAAAAACnk/ruaAO6crOCU/s1600-h/FredZ.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 169px; height: 320px;" src="http://4.bp.blogspot.com/_SESD50uzzPQ/SSRMUbPk4wI/AAAAAAAACnk/ruaAO6crOCU/s320/FredZ.jpg" alt="" id="BLOGGER_PHOTO_ID_5270421377724506882" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;Name:&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Fred Zeleny&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;Position:&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Quest Designer and Word-Herder&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt; Company:&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Bethesda Softworks&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;Projects:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic; color: rgb(0, 0, 0);"&gt;Fallout 3&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;Rockstarification:&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Pros: Nigh-obsessive attention to personality, overarching themes, and player agency in games. Walking encyclopedia of obscure references. Can occasionally pass as a civilized human being, when sober.&lt;br /&gt;&lt;br /&gt;Cons: Can get carried away with games-as-art wankery. Plays life with VERBOSE mode on. Wears a necklace of human teeth.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;One thing you don't know about my game: &lt;/span&gt;&lt;/span&gt;The most obscure reference I put in the game, the nearly impossible-to-find unique version of the Alien Blaster called "Firelance" - a reference to the Martian Firelances in the fake plot-text in the paragraph book for the original Wasteland.&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1003999502303547646-3233369492996409979?l=sexyvideogamedeveloperland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/3233369492996409979'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/3233369492996409979'/><link rel='alternate' type='text/html' href='http://sexyvideogamedeveloperland.blogspot.com/2008/11/fred-zeleny-bethesda-softworks.html' title='Fred Zeleny'/><author><name>SVGL</name><uri>http://www.blogger.com/profile/01255708263722096867</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_SESD50uzzPQ/TRvtQNK3tbI/AAAAAAAADTo/YYHAkOEgSS8/S220/163440_10150360403590717_846835716_16376133_6226407_n.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_SESD50uzzPQ/SSRMUbPk4wI/AAAAAAAACnk/ruaAO6crOCU/s72-c/FredZ.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1003999502303547646.post-5364854411599678095</id><published>2008-11-20T18:44:00.000-08:00</published><updated>2008-11-22T08:15:57.228-08:00</updated><title type='text'>Patrick Dugan</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SESD50uzzPQ/SSYhWi8fE5I/AAAAAAAACos/8UDkVAvkDG4/s1600-h/Picture+001.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 150px;" src="http://2.bp.blogspot.com/_SESD50uzzPQ/SSYhWi8fE5I/AAAAAAAACos/8UDkVAvkDG4/s200/Picture+001.jpg" alt="" id="BLOGGER_PHOTO_ID_5270937085105083282" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;Name: &lt;/span&gt;Patrick Dugan&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Job Title: &lt;/span&gt;Game Designer&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Company: &lt;/span&gt;Sabarasa Entertainment&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Projects: &lt;/span&gt;&lt;span style="font-style: italic;"&gt;Play With Fire, Pipe World, CuttleCandy, Jackie, Fraid, Loot&lt;/span&gt; (canceled), misc. prototypes for DS and WiiWare (in progress).&lt;br /&gt;&lt;br /&gt;After trying to hack it in my Mom's basement I decided to get as far out of the matrix as possible and go to Buenos Aires, where I work for a studio doing prototypes and helping out with projects when needed. I'm working on some pretty bold designs right now - a strategy game that's like &lt;span style="font-style: italic;"&gt;Starcraft &lt;/span&gt;meets &lt;span style="font-style: italic;"&gt;Puzzle Quest&lt;/span&gt; meets &lt;span style="font-style: italic;"&gt;Tarot&lt;/span&gt;, a game about romantic relationships, a game about the systematic soul-smothering of the school system. I'm hoping to make some happen for WiiWare and/or DS in the "near future".&lt;br /&gt;&lt;br /&gt;For more detail on what I'm about, read my blog&lt;a href="http://kingludic.blogspot.com/"&gt; King Lud IC&lt;/a&gt;, some of my critiques on &lt;a href="http://playthisthing.com/"&gt;Play This Thing&lt;/a&gt;, play some of my stuff, and check out my speech at EVA '08 - "Design is Cheap" when it becomes available on Google video.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1003999502303547646-5364854411599678095?l=sexyvideogamedeveloperland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/5364854411599678095'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/5364854411599678095'/><link rel='alternate' type='text/html' href='http://sexyvideogamedeveloperland.blogspot.com/2008/11/patrick-dugan.html' title='Patrick Dugan'/><author><name>SVGL</name><uri>http://www.blogger.com/profile/01255708263722096867</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_SESD50uzzPQ/TRvtQNK3tbI/AAAAAAAADTo/YYHAkOEgSS8/S220/163440_10150360403590717_846835716_16376133_6226407_n.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_SESD50uzzPQ/SSYhWi8fE5I/AAAAAAAACos/8UDkVAvkDG4/s72-c/Picture+001.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1003999502303547646.post-2037521903050419207</id><published>2008-11-20T18:42:00.000-08:00</published><updated>2008-11-22T08:15:31.959-08:00</updated><title type='text'>Darius Kazemi</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_SESD50uzzPQ/SSYgQoTlyWI/AAAAAAAACok/FMWrm6OBaAM/s1600-h/darius.PNG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 158px; height: 200px;" src="http://4.bp.blogspot.com/_SESD50uzzPQ/SSYgQoTlyWI/AAAAAAAACok/FMWrm6OBaAM/s200/darius.PNG" alt="" id="BLOGGER_PHOTO_ID_5270935883953326434" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(0, 0, 0); line-height: 20px;font-family:Georgia;" &gt;&lt;span style="font-weight: bold;"&gt;Name&lt;/span&gt;. Darius Kazemi&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Job Title:&lt;/span&gt; President/Gadfly&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Company:&lt;/span&gt; &lt;a href="http://orbusgameworks.com/blog/" target="_blank"&gt;Orbus Gameworks&lt;/a&gt; , where I measure things about they way people play games.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Projects:&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Lord of the Rings Online&lt;/span&gt;,&lt;span style="font-style: italic;"&gt; D&amp;amp;D Online&lt;/span&gt;, and nowadays I get to work on a new MMO every few months. Consulting is fun!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Why I Am A Game Industry Rockstar:&lt;/span&gt; People have described me as the "Where's Waldo" of the game industry. I can be spotted in a crowd of hundreds because &lt;a href="http://tinysubversions.blogspot.com/2005/10/effective-networking-make-yourself_24.html" target="_blank"&gt;I always wear orange&lt;/a&gt;. Sometimes I even get spotted in &lt;a href="http://digitalmedia.oreilly.com/2008/03/13/game-dev-audio-insights.html" target="_blank"&gt;random event photographs&lt;/a&gt;.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1003999502303547646-2037521903050419207?l=sexyvideogamedeveloperland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/2037521903050419207'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/2037521903050419207'/><link rel='alternate' type='text/html' href='http://sexyvideogamedeveloperland.blogspot.com/2008/11/darius-kazemi.html' title='Darius Kazemi'/><author><name>SVGL</name><uri>http://www.blogger.com/profile/01255708263722096867</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_SESD50uzzPQ/TRvtQNK3tbI/AAAAAAAADTo/YYHAkOEgSS8/S220/163440_10150360403590717_846835716_16376133_6226407_n.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_SESD50uzzPQ/SSYgQoTlyWI/AAAAAAAACok/FMWrm6OBaAM/s72-c/darius.PNG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1003999502303547646.post-693830470078941824</id><published>2008-11-20T10:24:00.000-08:00</published><updated>2008-11-22T08:15:22.102-08:00</updated><title type='text'>Corvus Elrod</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SESD50uzzPQ/SSWsBpw4FzI/AAAAAAAACoc/AcVppsY37fw/s1600-h/corvus.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 184px; height: 200px;" src="http://2.bp.blogspot.com/_SESD50uzzPQ/SSWsBpw4FzI/AAAAAAAACoc/AcVppsY37fw/s200/corvus.png" alt="" id="BLOGGER_PHOTO_ID_5270808083297736498" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;Name&lt;/span&gt;: Corvus Elrod&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Job Title&lt;/span&gt;: Freelance Storyteller&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Company:&lt;/span&gt; Zakelro Story Studio&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Projects:&lt;/span&gt; &lt;u&gt;Design&lt;/u&gt;: &lt;span style="font-style: italic;"&gt;Renown&lt;/span&gt;--strategic card game (in late development stage); &lt;span style="font-style: italic;"&gt;Drachurae Cycle--RPG&lt;/span&gt; (in mid development stage); &lt;span style="font-style: italic;"&gt;HoneyComb Engine&lt;/span&gt;--online participatory storytelling&lt;br /&gt;engine (in early/pre-development stage); Unannounced project--PoBros.com&lt;br /&gt;&lt;u&gt;Writing&lt;/u&gt;: &lt;span style="font-style: italic;"&gt;Jigsaw Detective&lt;/span&gt;--Pogo.com; &lt;span style="font-style: italic;"&gt;Word Riot Deluxe&lt;/span&gt;--Pogo.com; &lt;span style="font-style: italic;"&gt;Alice's Magical Mahjong&lt;/span&gt;--PoBros.com, Unannounced project--PoBros.com&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Why I Am A Game Industry Rockstar&lt;/span&gt;:&lt;br /&gt;For better of for worse, "rockstar" in no way applies to me. I'm more akin to a homeless street musician who earns a paycheck playing bass for a Journey cover band cash while pursuing some wild and theoretical potential that exists just below the surface of the music we hear every day.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1003999502303547646-693830470078941824?l=sexyvideogamedeveloperland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/693830470078941824'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/693830470078941824'/><link rel='alternate' type='text/html' href='http://sexyvideogamedeveloperland.blogspot.com/2008/11/corvus-elrod.html' title='Corvus Elrod'/><author><name>SVGL</name><uri>http://www.blogger.com/profile/01255708263722096867</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_SESD50uzzPQ/TRvtQNK3tbI/AAAAAAAADTo/YYHAkOEgSS8/S220/163440_10150360403590717_846835716_16376133_6226407_n.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_SESD50uzzPQ/SSWsBpw4FzI/AAAAAAAACoc/AcVppsY37fw/s72-c/corvus.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1003999502303547646.post-807186657210879013</id><published>2008-11-20T08:42:00.000-08:00</published><updated>2008-12-03T10:26:14.581-08:00</updated><title type='text'>Kevin Shortt</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SESD50uzzPQ/SSWT9rPg2cI/AAAAAAAACoU/9iyLJmhKt2M/s1600-h/kevinshortt.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 197px; height: 200px;" src="http://2.bp.blogspot.com/_SESD50uzzPQ/SSWT9rPg2cI/AAAAAAAACoU/9iyLJmhKt2M/s200/kevinshortt.jpg" alt="" id="BLOGGER_PHOTO_ID_5270781626696128962" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;Name&lt;/span&gt;: Kevin Shortt&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Job Title&lt;/span&gt;: Scriptwriter, story designer, and so on...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Company&lt;/span&gt;: Ubisoft Montreal&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Projects&lt;/span&gt;: &lt;span style="font-style: italic;"&gt;Lost - Via Domus, Far Cry 2&lt;/span&gt;, and my perpetual favourite, "Unannounced"&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Why I Am A Game Industry Rockstar&lt;/span&gt;: Because I take myself way too seriously, I think every new innovation sucks, I hate every game story I've ever played (reserving a special circle of Hell for my own), I work hard to make my real self look like my 360 avatar (handlebar mustache here we come!), and I sleep with a stuffed &lt;span style="font-style: italic;"&gt;Portal &lt;/span&gt;cube.&lt;br /&gt;&lt;br /&gt; &lt;p&gt;&lt;span style="font-weight: bold;"&gt;One thing you don’t know about my game:&lt;/span&gt; For &lt;span style="font-style: italic;"&gt;Far Cry 2&lt;/span&gt;, I wrote a fictional blog from the perspective of one of the NPCs, Reuben Oluwagembi. It was launched months before the game’s release (way back in May) and followed the course of events leading up to the player’s arrival in the world. All done in real time, it served as a nice way to provide hungry fans with more details about the conflict they were heading into. You can find it here: &lt;a href="http://reubenblog.typepad.com/" target="_blank"&gt;http://reubenblog.typepad.com/&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1003999502303547646-807186657210879013?l=sexyvideogamedeveloperland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/807186657210879013'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/807186657210879013'/><link rel='alternate' type='text/html' href='http://sexyvideogamedeveloperland.blogspot.com/2008/11/kevin-shortt.html' title='Kevin Shortt'/><author><name>SVGL</name><uri>http://www.blogger.com/profile/01255708263722096867</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_SESD50uzzPQ/TRvtQNK3tbI/AAAAAAAADTo/YYHAkOEgSS8/S220/163440_10150360403590717_846835716_16376133_6226407_n.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_SESD50uzzPQ/SSWT9rPg2cI/AAAAAAAACoU/9iyLJmhKt2M/s72-c/kevinshortt.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1003999502303547646.post-4101687808285291859</id><published>2008-11-19T09:53:00.000-08:00</published><updated>2008-11-22T08:14:22.114-08:00</updated><title type='text'>Victoria Lease</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SESD50uzzPQ/SSRTgrtFPXI/AAAAAAAACoM/T4d-kI7X6zw/s1600-h/victoria.jpeg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 240px; height: 320px;" src="http://2.bp.blogspot.com/_SESD50uzzPQ/SSRTgrtFPXI/AAAAAAAACoM/T4d-kI7X6zw/s320/victoria.jpeg" alt="" id="BLOGGER_PHOTO_ID_5270429284883053938" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;Name: &lt;/span&gt;Victoria Lease&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Position:&lt;/span&gt; Programmer&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Companies&lt;/span&gt;: 3DO, Namco, &lt;a href="http://chesh.soup.io/post/5870418/The-Cult"&gt;Perpetual &lt;/a&gt;-- "I started out at 3DO, on a project that had three programmers and nine months. Within my first month, I had one of Atari's old guard snorting Pixy Stix off of my desk while I tried to explain some debugging dilemma that was vexing me at the moment."&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Why I Am A Game Industry Rockstar:&lt;br /&gt;&lt;/span&gt;As much as I hate to brag, I possess a several impressive superpowers:&lt;br /&gt;- A single mocha can transform me from an unassuming, sleepy girl into a being of incredible power, able to transcend time itself to make the impossible schedule possible. At least, for the rest of the day.&lt;br /&gt;- I can summon neighborhood cats to my balcony with my terrible violin skills.&lt;br /&gt;- Once upon a time I worked on a Naval AI project. We got to set couches on fire in the name of science.&lt;br /&gt;&lt;br /&gt;Unfortunately, like all superheroes, I also have my weaknesses:&lt;br /&gt;- I look absolutely terrible in any photograph taken ever. I'm pretty sure this has something to do with warping reality or something, but I haven't yet figured out how to make this particular power of mine useful.&lt;br /&gt;- Sunlight. It burrrrrns usssss!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1003999502303547646-4101687808285291859?l=sexyvideogamedeveloperland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/4101687808285291859'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/4101687808285291859'/><link rel='alternate' type='text/html' href='http://sexyvideogamedeveloperland.blogspot.com/2008/11/victoria-lease.html' title='Victoria Lease'/><author><name>SVGL</name><uri>http://www.blogger.com/profile/01255708263722096867</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_SESD50uzzPQ/TRvtQNK3tbI/AAAAAAAADTo/YYHAkOEgSS8/S220/163440_10150360403590717_846835716_16376133_6226407_n.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_SESD50uzzPQ/SSRTgrtFPXI/AAAAAAAACoM/T4d-kI7X6zw/s72-c/victoria.jpeg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1003999502303547646.post-5634165187139399219</id><published>2008-11-19T09:43:00.000-08:00</published><updated>2008-11-22T08:14:07.560-08:00</updated><title type='text'>Patric Dubuc</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_SESD50uzzPQ/SSRSEU44JMI/AAAAAAAACn8/EvQvMOBfzOc/s1600-h/pat.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 240px; height: 320px;" src="http://4.bp.blogspot.com/_SESD50uzzPQ/SSRSEU44JMI/AAAAAAAACn8/EvQvMOBfzOc/s320/pat.jpg" alt="" id="BLOGGER_PHOTO_ID_5270427698210546882" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;Name:&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Patric Dubuc&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;Position:&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Level Artist&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt; Favorite Quote:&lt;br /&gt;&lt;/span&gt;"&lt;i&gt;Mais moi je joue pas dans ce genre de film&lt;/i&gt;." [I don't play in that kind of film.]&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1003999502303547646-5634165187139399219?l=sexyvideogamedeveloperland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/5634165187139399219'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/5634165187139399219'/><link rel='alternate' type='text/html' href='http://sexyvideogamedeveloperland.blogspot.com/2008/11/patric-dubuc.html' title='Patric Dubuc'/><author><name>SVGL</name><uri>http://www.blogger.com/profile/01255708263722096867</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_SESD50uzzPQ/TRvtQNK3tbI/AAAAAAAADTo/YYHAkOEgSS8/S220/163440_10150360403590717_846835716_16376133_6226407_n.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_SESD50uzzPQ/SSRSEU44JMI/AAAAAAAACn8/EvQvMOBfzOc/s72-c/pat.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1003999502303547646.post-7827376385206559516</id><published>2008-11-19T09:27:00.000-08:00</published><updated>2008-11-22T08:13:44.624-08:00</updated><title type='text'>Jason "Shirts" De Heras</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_SESD50uzzPQ/SSRN10vsPzI/AAAAAAAACn0/HMlUMjqnB6A/s1600-h/jdhbrown.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 197px; height: 200px;" src="http://2.bp.blogspot.com/_SESD50uzzPQ/SSRN10vsPzI/AAAAAAAACn0/HMlUMjqnB6A/s200/jdhbrown.bmp" alt="" id="BLOGGER_PHOTO_ID_5270423051017404210" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(0, 0, 0);font-size:100%;" &gt;&lt;span style="font-weight: bold;"&gt;Name&lt;/span&gt;: Jason &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);font-size:100%;" class="nfakPe" &gt;"Shirts" de&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);font-size:100%;" &gt; &lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);font-size:100%;" class="nfakPe" &gt;Heras&lt;/span&gt;  &lt;p style="color: rgb(0, 0, 0);font-family:georgia;" &gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-weight: bold;"&gt;Job Title: &lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;Combat Designer&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);font-family:georgia;" &gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-weight: bold;"&gt;Current Project: &lt;/span&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-style: italic;"&gt;God of War 3&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);font-family:georgia;" &gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-weight: bold;"&gt;Company: &lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;SCEA Studios &lt;/span&gt;&lt;span style="font-size:100%;"&gt;Santa   Monica&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);font-family:georgia;" &gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-weight: bold;"&gt;Blog: &lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://jasondeheras.blogspot.com/" target="_blank"&gt;http://jasondeheras.blogspot.&lt;wbr&gt;com/&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);font-family:georgia;" &gt;&lt;span style="font-size:100%;"&gt;&lt;b&gt;&lt;span style="font-weight: bold;"&gt;Website: &lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://jasondeheras.com/" target="_blank"&gt;http://jasondeheras.com&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;Why I Am A Game Industry Rockstar: &lt;/span&gt; &lt;p style="color: rgb(0, 0, 0);"&gt;My nickname is Shirts. I got this nickname from my competitive &lt;span style="font-style: italic;"&gt;Street Fighter&lt;/span&gt; days. I was so competitive back in those days that I would sometimes rip my shirt (like Hulk Hogan) when I lost to certain people. This passion certainly carries over into my game development career. Well, not exactly... I haven't ripped a shirt at work... yet. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1003999502303547646-7827376385206559516?l=sexyvideogamedeveloperland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/7827376385206559516'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/7827376385206559516'/><link rel='alternate' type='text/html' href='http://sexyvideogamedeveloperland.blogspot.com/2008/11/jason-shirts-de-heras.html' title='Jason &quot;Shirts&quot; De Heras'/><author><name>SVGL</name><uri>http://www.blogger.com/profile/01255708263722096867</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_SESD50uzzPQ/TRvtQNK3tbI/AAAAAAAADTo/YYHAkOEgSS8/S220/163440_10150360403590717_846835716_16376133_6226407_n.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_SESD50uzzPQ/SSRN10vsPzI/AAAAAAAACn0/HMlUMjqnB6A/s72-c/jdhbrown.bmp' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-1003999502303547646.post-2431011106110013002</id><published>2008-10-19T05:50:00.000-07:00</published><updated>2008-12-02T09:34:46.576-08:00</updated><title type='text'>FAQ</title><content type='html'>&lt;span style="font-weight: bold;"&gt;W&lt;span style="font-weight: bold;"&gt;hat is this site?&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;This is intended to be a place where gamers can see the real, live people behind the games they love. It's populated entirely by submissions from video game professionals and their friends. My name is Leigh Alexander, Sexy Videogameland blogger and industry journalist, and right now I'm the only one running this site as an experimental effort, but I hope it grows, solidifies, and can transition into a community effort.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Why does this site exist?&lt;/span&gt;&lt;br /&gt;Just for silly fun, really. But the underlying message here is the fact that the creation of games tends often to be credited to faceless corporate entities, when in fact there's a rich culture of people behind them. We seem to have a little bit of a recognition problem in the industry, where very accomplished people go unsung, but starting a little corner where everyone is a star is supposed to be a fun way to rectify that, even a little.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Who can be posted here?&lt;/span&gt;&lt;br /&gt;Just about anyone who is legitimately involved in the creation of games. Producers, designers, programmers, testers et al. Artists and musicians too! The only requirement is that you need to have worked on one shipped title, where "shipped" can also mean you published it online. Indies absolutely welcome, and please provide a link to your game.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;How do I become a Sexy Videogame Developerland star?&lt;/span&gt;&lt;br /&gt;Send the following info to sexyvideogamedeveloperland at gmail dot com:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;Picture:&lt;/span&gt;&lt;/span&gt;&lt;span&gt; Attach a real, live picture of yourself or the individual you're nominating. If there is a really, really compelling reason why you can't show your face, let me know.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;Name&lt;/span&gt;. This can be first and last, or just first, or just a nickname/alias.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Job Title:&lt;/span&gt; This can be your literal title -- "Multiplayer Designer," for example -- or something funny/personal that you use to refer to yourself.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Company:&lt;/span&gt; Where you're currently employed -- wholly optional. You can leave it out completely if you prefer. If you like, you can list your past employers, too.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Projects:&lt;/span&gt; A few of the titles you've worked on. I need at least one -- otherwise anyone could just send in their pic and pretend to be in development, but if you are going after a little bit of anonymity, you don't have to include your whole list. "Unannounced" or "Top Secret" is okay too.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Why I Am A Game Industry Rockstar:&lt;/span&gt; Don't take yourself too seriously. Just describe what makes you awesome and have fun with it. These blurbs need to be &lt;span style="font-style: italic;"&gt;brief&lt;/span&gt;, say 500 words max. Also, we're not all altar boys and girls or anything, and I want everyone to be themselves -- but please keep it tasteful.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;One Thing You Don't Know About My Game:&lt;/span&gt; It can be anything, but pick a little-known fact about your project (obviously, we're not expecting proprietary production secrets here!) that is personal to you.&lt;br /&gt;&lt;br /&gt;Please note that &lt;span style="font-weight: bold;"&gt;all submissions need to come complete via email&lt;/span&gt;. Don't send me links. I am not gonna be nicking pictures or text off anyone's Facebook, blog or any other website -- even if you tell me to.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;I want to make my boss/friend/coworker a SVGDL star. How do I do it?&lt;/span&gt;&lt;br /&gt;Ideally, you should ask them first. But if your goal is to surprise them -- and you are certain they wouldn't be upset with you -- submit a profile on their behalf, and include your name or alias for a "Submitted By" footnote.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Help! My friend or coworker submitted my bio as a joke, and I don't want it here.&lt;/span&gt;&lt;br /&gt;The only reason I accept "nominations" from people submitting the bios of colleages or pals is because some people are probably too shy or too humble to promote themselves on their own, but if someone submits you and you totally hate the idea, absolutely anything on this site can be taken down or edited at the subject's request. Just email me.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Why can't I comment?&lt;/span&gt;&lt;br /&gt;I don't want to create the possibility for this site to become a rumor mill or a space wherein rivals can slag off on each other. And while it would be awesome if gamers could leave nice notes to the folks whose work they recognize, I don't want to open the same floodgates to angry fanboys. Everyone deserves a voice, of course, but that's not what this site is about. I may enable comments at a later date if I have assistance in strictly moderating them.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Can I add or change something in my bio&lt;/span&gt;?&lt;br /&gt;Sure. Email what you want done. Take-downs happen immediately, changes might take a couple days.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;You are a journalist, aren't you? Isn't corresponding with developers a conflict of interest?&lt;/span&gt;&lt;br /&gt;This is an understandable concern, but no. I already have a fair number of friends and friendly acquaintances who work in game development, and they know I wouldn't hesitate to criticize their product or write negatively about their employer if it were truthful. People who are professionals understand that my job is my job.&lt;br /&gt;&lt;br /&gt;Publishing a submission here will never prompt special treatment of anyone by me, ever. Seeing someone's face on this site does not mean I am "connected" to them or hold them in higher regard than those who decline to participate. In most cases, I don't even know them. Conversely, the fact that you submitted something to this site does not mean that I now consider you a news source -- in other words, I'm building a fun resource, not angling to be "close" to the industry in an inappropriate way.&lt;br /&gt;&lt;br /&gt;The overall purpose of this site is to show the readership of my own blog, Sexy Videogameland, and hopefully gamers in general, a side of the industry they may not have seen before -- which, from my perspective, is an adequate goal as a member of the games press.&lt;br /&gt;&lt;br /&gt;Wanting to recognize and embrace the industry's human side does not exclude criticisms of the games, the business and its people when necessary. One can do both.&lt;br /&gt;&lt;br /&gt;Nonetheless, if this little site takes off, I plan to hand it over to a willing and able moderator, both for my own sanity and to avoid even the appearance of conflict-of-interest concerns. Ultimately my goal is to let it be its own thing, not "my" thing. I have already had some kind offers from possible volunteer moderators -- contact me personally at leighalexander1 at gmail dot com if you're interested.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Extras:&lt;/span&gt;&lt;br /&gt;Want to find out if your colleague, favorite game or studio is here? Use Blogger's search bar in the upper left corner to cruise for names, companies, projects or keywords.&lt;br /&gt;&lt;br /&gt;Banner art comes courteously from Jason Heras, and I always accept other header donations!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1003999502303547646-2431011106110013002?l=sexyvideogamedeveloperland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/2431011106110013002'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1003999502303547646/posts/default/2431011106110013002'/><link rel='alternate' type='text/html' href='http://sexyvideogamedeveloperland.blogspot.com/2008/11/faq.html' title='FAQ'/><author><name>SVGL</name><uri>http://www.blogger.com/profile/01255708263722096867</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_SESD50uzzPQ/TRvtQNK3tbI/AAAAAAAADTo/YYHAkOEgSS8/S220/163440_10150360403590717_846835716_16376133_6226407_n.jpg'/></author></entry></feed>
